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Question 1 of 40 Quiz ID: q1
In the context of problem-solving agents, which of the following environments is LEAST suitable for using atomic representations and simple search algorithms?
Question 2 of 40 Quiz ID: q2
In the Romania vacation problem, if the agent is in Timisoara and must get to Bucharest, which component of the search problem defines the set of all possible cities the agent can be in?
Question 3 of 40 Quiz ID: q3
In the vacuum world problem with two cells, how many distinct states are there?
Question 4 of 40 Quiz ID: q4
When formulating a route-finding problem for a travel website, which factor is typically NOT part of the action cost function?
Question 5 of 40 Quiz ID: q5
In a search tree, what does it mean to 'expand' a node?
Question 6 of 40 Quiz ID: q6
Why is eliminating redundant paths important in search?
Question 7 of 40 Quiz ID: q7
Which of the following is NOT a standard criterion for evaluating search algorithms?
Question 8 of 40 Quiz ID: q8
For a search tree with branching factor b=10 and depth d=5, how many nodes might Breadth-First Search generate in the worst case before finding a solution at depth d?
Question 9 of 40 Quiz ID: q9
Uniform-Cost Search (UCS) is equivalent to which famous graph algorithm?
Question 10 of 40 Quiz ID: q10
What is the key disadvantage of Depth-First Search (DFS) in infinite state spaces?
Question 11 of 40 Quiz ID: q11
Iterative Deepening Depth-First Search (IDS) is often used because it:
Question 12 of 40 Quiz ID: q12
Bidirectional search is most effective when:
Question 13 of 40 Quiz ID: q13
Looking at the provided search algorithm comparison table, which uninformed search algorithm is complete and optimal for general action costs?
Question 14 of 40 Quiz ID: q14
A heuristic function h(n) for A* search is defined as:
Question 15 of 40 Quiz ID: q15
Greedy Best-First Search uses which evaluation function?
Question 16 of 40 Quiz ID: q16
The main problem with Greedy Best-First Search is that it:
Question 17 of 40 Quiz ID: q17
In the A* search algorithm, what does the evaluation function f(n) = g(n) + h(n) represent?
Question 18 of 40 Quiz ID: q18
For A* search to be guaranteed to find an optimal solution, the heuristic function must be:
Question 19 of 40 Quiz ID: q19
A heuristic function h(n) is consistent if:
Question 20 of 40 Quiz ID: q20
The primary practical drawback of A* search is its:
Question 21 of 40 Quiz ID: q21
In the 8-puzzle, the heuristic 'number of misplaced tiles' (h1) is:
Question 22 of 40 Quiz ID: q22
The 'sum of Manhattan distances' heuristic (h2) for the 8-puzzle is often better than 'number of misplaced tiles' (h1) because it:
Question 23 of 40 Quiz ID: q23
A relaxed problem is generated by:
Question 24 of 40 Quiz ID: q24
Pattern databases are used to:
Question 25 of 40 Quiz ID: q25
In the route-finding problem, which heuristic is most likely to be admissible?
Question 26 of 40 Quiz ID: q26
If an A* search using heuristic h(n) returns a solution with cost C, but the optimal cost is actually C* < C, what can be concluded about h(n)?
Question 27 of 40 Quiz ID: q27
Which data structure is most suitable for implementing the frontier in a Uniform-Cost Search?
Question 28 of 40 Quiz ID: q28
In the provided A* search example for Romania, what was the f(n) value for the initial state (Arad)?
Question 29 of 40 Quiz ID: q29
Beam Search limits the search by:
Question 30 of 40 Quiz ID: q30
The time complexity of A* search is:
Question 31 of 40 Quiz ID: q31
In the context of the 8-puzzle, if the 'blank' tile is included in the 'number of misplaced tiles' heuristic, what would h(start) be for the given start state?
Question 32 of 40 Quiz ID: q32
Which search algorithm would be most appropriate for a problem with a very large state space and a good admissible heuristic, where memory is the primary constraint?
Question 33 of 40 Quiz ID: q33
What is the key difference between the 'tree search' and 'graph search' versions of algorithms?
Question 34 of 40 Quiz ID: q34
In the vacuum world, the action 'Suck' is designed to:
Question 35 of 40 Quiz ID: q35
The process of problem formulation involves defining all of the following EXCEPT:
Question 36 of 40 Quiz ID: q36
If the step cost for every action in a problem is identical, which uninformed search algorithm is both complete and optimal?
Question 37 of 40 Quiz ID: q37
The value 'm' in search complexity analysis represents:
Question 38 of 40 Quiz ID: q38
A search algorithm is considered 'complete' if:
Question 39 of 40 Quiz ID: q39
The 'd' in the O(b^d) complexity for BFS refers to:
Question 40 of 40 Quiz ID: q40
In the context of the Romania problem, the action 'ToZerind' from state 'Arad' has an action cost of 75. What does this cost most likely represent?

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